Holo Eye Anatomy
The Center for Innovation
L V Prasad Eye Institute, 2017
Aadya Krishnaprasad, Juhi Baskar, Santosh Kumar, Dr. Anthony Vipin Das (mentor)
Storyboarding, user experience, user interface
the BEGINNING s
Holo Eye Anatomy, a collaborative project by L V Prasad Eye Institute, Cyient and Microsoft India, is the world's first application of mixed reality in eye care education. The app was developed for Microsoft HoloLens to create an immersive experience where users can visualize LVPEI's renditions of the eye.
The application I am working on, allows the user to visualize the models of various pathogens and the different parts of the eye as 3D holograms that the user can manipulate and view from several different perspectives. It also provides additional learning content in the form of images and videos which the user can view without leaving the application. The application is available for download on the
My role in the project was to design the user experience of the application, which included designing the navigation and interactions within the app.
From detached to immersed
The application required a means to navigate between various models, controls to manipulate the models and a display for the media. Designing for a mixed reality app meant the whole space around the user became the canvas. A hierarchy could quickly be established with the careful placement of menus and icons in 3D space, keeping the model at the center of the user's field of view at all times to provide an immersive experience beyond just text and 2D illustrations. The app allows for the user to browse media (images and videos) related to the models within the application, minimizing the in's and out's.
While designing the app, we also made sure to give ample visual and auditory feedback to the user while interacting with the app, to make interactions intuitive. We continue to develop the application regarding usability and content to provide an immersive and truly engaging learning experience.
Flat screens become a thing of the past!
What I Takeaway
Designing a digital environment around the user is comparable to designing a physical one that I am trained in. It can be made almost as immersive by providing ample feedback on the interactions.
Mixed reality provides a great opportunity to view content without losing a sense of context. The user is still able to interact with his/her physical environment while still having an immersive experience of the app.
With the use of devices such as the Microsoft HoloLens, we can use the various inbuilt or developed gestures for various interactions and minimize the use of buttons, leading to a decluttered and truly immersive interface.
A truly immersive experience aims to engage as many senses as possible. However, it is not easy to engage the sense of touch with just the HoloLens since additional devices are needed to do so.